Installer requires Microsoft.Research.Kinect Version 1.0.0.45

I tried to run the installer and got a pop up saying that the Microsoft.Research.Kinect Version 1.0.0.45 be installed in the Global Assembly Cache (GAC) first. I believe this name is obsolete now.

Id #9 | Release: None | Updated: Dec 5, 2013 at 4:24 AM by shadowinlife | Created: Sep 11, 2013 at 3:08 AM by 2uanta

Convert to XSF/XAF

If the format is simple enough to understand, it would definitely be nice to have this able to export to an animation format that could be understood by renderers. I think an XSF (Skeleton Format)...

Id #8 | Release: None | Updated: Jun 28, 2013 at 12:03 AM by Shade1974 | Created: Jun 28, 2013 at 12:03 AM by Shade1974

Paste from file

Recorded skeletons are great, but without the ability to mix and match content, their usefulness is limited. It could become complex if there were too many time sliders on the main form, but if we...

Id #7 | Release: None | Updated: Jul 1, 2013 at 12:47 AM by Shade1974 | Created: Jun 27, 2013 at 11:05 PM by Shade1974

Speed Dial

Since recordings are frame based and therefore time agnostic, it might be nice to be able to allow the user to control the animation speed. This could be as simple as a track slider or number up-d...

Id #6 | Release: None | Updated: Jul 1, 2013 at 5:00 AM by Shade1974 | Created: Jun 27, 2013 at 10:55 PM by Shade1974

Skeleton Viewer Metrics

Right now the only thing in the view space at all is the skeleton. This is good because it is clean and doesn't distract from the main purpose of the tool. However, if navigation is added, it mig...

Id #5 | Release: None | Updated: Jun 27, 2013 at 10:52 PM by Shade1974 | Created: Jun 27, 2013 at 10:52 PM by Shade1974

Timer Metrics

Currently the slider only shows un-labeled lines. We don't have a clear picture of how many frames are involved, and what value the slider is actually on.

Id #4 | Release: None | Updated: Jun 27, 2013 at 10:49 PM by Shade1974 | Created: Jun 27, 2013 at 10:49 PM by Shade1974

Joint Moving

Sometimes, despite our best efforts to position the kinect where it can see our whole body, it loses track of certain limbs, or gets points confused. It would be nice to be able to click-select or...

Id #3 | Release: None | Updated: Jun 27, 2013 at 10:48 PM by Shade1974 | Created: Jun 27, 2013 at 10:48 PM by Shade1974

3D Rotation

Currently the view is restricted to one direction, with the skeleton facing the user. Taking votes for adding the feature to rotate the view in other directions.

Id #1 | Release: None | Updated: Jun 27, 2013 at 10:38 PM by Shade1974 | Created: Jun 27, 2013 at 10:38 PM by Shade1974

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